Disciples Sacred Lands Windows 10

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3.8 / 5 - 5 votes

Description of Disciples: Sacred Lands

Disciples Sacred Lands Windows 10

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Disciples: Sacred Lands is a great fantasy strategy game that has obviously borrowed concepts from the genre's Top Dogs, Warlords and Heroes of Might and Magic, but also introduces a lot of new ideas to the genre.

Rather than controlling huge numbers of units and lots of armies, Disciples keeps things simple. Each army can have up to six units, including a leader. There are also garrison troops to defend a town. There are five different leader types: warriors, scouts (archers), and mages, plus two 'special' leaders, the thief and the 'claimer' who can claim land by planting rods, thus capturing important resources for the army. Each of the four sides has unique units with their own special attributes and attack types. As your armies kill the enemies, the units earn experience and can improve in their abilities.

Similar to the heroes in Warlords, leaders gain an extra skill every level which include the ability to use certain magic items, lead additional troops in battle, or improve their statistics like damage done or hit points. You get to choose the skill you want to learn each time a level is made. Units also improve, and the neat thing is that you can decide on a path they will take when they upgrade. By constructing buildings in your capital, you choose the way all units of a type improve. It's an interesting system that works very well.

Speaking of mana, there are a large number of spells to play with in four different schools. Each race specializes in one school, but you can find or buy the ability to use other spells in some maps. Spells impact the main map, either by directly attacking an enemy stack, improving the attributes of one of your armies for a turn or revealing or covering the map in some way. I like the variety of spells, which are critical to success in many maps.

Combat itself (which resembles Heroes of Might and Magic in format) does not allow spells, and has at most 12 units involved. Each army has two rows, you can only attack units in the front row unless your attacker has a ranged attack ability. So, despite the fact that there are only a few units and they don't ever move in tactical combat, there is surprising depth to the tactical combat. Most maps are challenging even on 'easy' setting. The difficulty level seems to impact only the costs of building units/buildings rather than enemy AI. But the AI is competent, although it could be more aggressive.

One complaint I have about the game is that most missions are very long. Worst yet, some of the maps are used in more than one campaign, as you play the same battle from different perspectives. This makes the game a bit repetitive, and limits replay value.

Despite this fault, though, I really like the elegant game design of Disciples. It doesn't get bogged down in needlessly complex details, and there are many nice touches in the game, including excellent hand-drawn portraits that depict units in battles, and inventive spells. The included map editor and excellent multiplayer mode offset limited long term play value of single-player campaign. Definitely a sleeper that deserves much more attention from HOMM fans. Two thumbs up!

Review By HOTUD

External links

Captures and Snapshots

    Screenshots from MobyGames.com

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Disciples: Sacred Lands is available for a small price on the following websites, and is no longer abandonware. GOG.com provides the best release and does not include DRM, please buy from them! You can read our online store guide.

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Disciples: Sacred Lands
Release dates
WindowsOctober 4, 1999
  • 2Game data
  • 5Audio settings
  • 6Network
  • 7Other information
Disciples: Sacred Lands1999
Disciples II: Dark Prophecy2002
Disciples II: Guardians of The Light2003
Disciples II: Servants of The Dark2003
Disciples II: Rise of The Elves2003
Disciples III: Renaissance2009
Disciples III: Resurrection2011
Disciples III: Reincarnation2014
Disciples: Liberation2021

Key Features

Disciples I & II (GL Wrapper & Patch)

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions


GOG.com Gold Edition.
Steam Gold Edition.

Game data[edit]

Configuration file(s) location[edit]

Steam Play (Linux)<Steam-folder>/steamapps/compatdata/281450/pfx/[Note 1]

Disciples Sacred Lands Download

Save game data location[edit]

Windows <path-to-game>Savegame[Note 2]
Steam Play (Linux)<Steam-folder>/steamapps/compatdata/281450/pfx/[Note 1]

Save game cloud syncing[edit]

Video settings[edit]

Graphics featureStateNotes
Widescreen resolution 640x480 only
4K Ultra HD
Field of view (FOV)
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS

Input settings[edit]

Keyboard and mouseStateNotes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support

Audio settings[edit]

Audio featureStateNotes
Separate volume controls
Surround sound
Closed captions
Mute on focus lost


PolishLocal retail version only.


Multiplayer types

Local play
LAN play4
Online play4

Other information[edit]



System requirements[edit]

Operating system (OS)9598
Processor (CPU)Intel Pentium 166 MHz Intel Pentium 233 MHz
System memory (RAM)16 MB32 MB
Hard disk drive (HDD)70 MB
Video card (GPU) DirectX 6 compatible


  1. 1.01.1File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/281450/ in addition to or instead of this directory. The app ID (281450) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).

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